Animation software is computer software
used to create motion pictures without the need to draw each individual frame.
Animation software has a history nearly as long as the history of computers
themselves. Since its inception in 1951, animation software has gone on to
produce computer-generated imagery for most of today's best motion pictures as
well as simulations of distant planets and suns.
History
The earliest mention of animation with
computers comes with the advent of Whirlwind I, a computer developed in 1951 at
MIT (Massachusetts Institute of Technology) which had the first ability to
display real-time video.
In 1963, Dr. Ivan Sullivan of MIT developed
Sketchpad, a program that used a "light pen" to draw on a screen.
The first computer-animated film,
"Two-Gyro Gravity-Gradient Attitude Control System," was produced by
E. Zajac in 1963. It was followed in 1967 by F. Sinden's "Force, Mass and
Motion," and "Harmonic Phasors" by William Huggins and D.
Weiner.
In 1968, Sutherland became a professor at
the
At the same time, Sutherland and colleague
Dr. David Evans went on to found Evans & Sutherland, which performed
pioneering work in the field of 3D computer graphics . Evans & Sutherland
was a hotbed of innovation and inspired the creation of Adobe Systems Inc. by
John Warnock and Silicon Graphics by Jim Clark.
By 1971, animation software was used in
commercials for "2001: A Space Odyssey," and the Beatles'
"Yellow Submarine."
In 1979, Ed Catmull came to Lucasfilm,
where he worked on digital imaging compositing until Steve Jobs bought
Lucasfilm's digital division and founded Pixar, where Catmull became chief
technical officer. In 1993, he received an Academy Award, and again in 1995 and
finally, in 2001, he received an Oscar "for significant advancements to
the field of motion picture rendering as exemplified in Pixar's
RenderMan."
The first purpose-built graphics systems
came from Silicon Graphics Inc., founded by Clark and Abbey Silverstone in
1981. SGI went on to produce 3-D graphics subsystems accessed through a
proprietary application programming interface (API) called "IRIS Graphics
Language." In 1992, SGI decided to release an open version of the API,
called Open GL. Since then, Open GL has become one of the de facto industry
standards for animation software.
SGI was also at the forefront of commercial
animation software, purchasing Alias Research and Wavefront Technologies in
1995. Later the unit was sold and eventually came to Autodesk with its Maya 3D
animation software, which is one of the premiere 3D computer animation software
suites in use today. In 2003, Maya won an Academy Award for use in "nearly
every feature using 3-D computer-generated images."
Significance
Animation software today is used widely
throughout the film industry for special effects and Disney's Pixar and
Dreamworks SKG have produced many award-winning 3-D computer-generated
animation features including "Up!" and "Shrek."
Types
Animation software can range from complex
3-D systems to simple cel-type animation where drawn images are composited to
produce a moving picture, using 24 frames (or cels) per second.
Prior to such sophisticated films as
Disney's "Toy Story," most animation was 2-D and hand drawn.
Today it is possible to create the old 2-D
look by changing the lighting used with 3-D animation software.
Benefits
Animation software allows animations to be
created more quickly and with less error by allowing the computer to
interpolate between one position and the next (known as
"keyframing").
While producing large, high-quality 3D
animations is still time-consuming and usually requires hundreds if not
thousands of computers arranged in a "farm," the cost is much lower
than producing the same images by hand-drawing and compositing.
Misconceptions
Animation software provides a framework for
building animated works. It still requires a great deal of foresight and
artistic talent.
The computer animation community is one of
the more active groups on the Internet; many enjoy using animation software to
create their own animations. Even beginners are able to use several different
programs. Some software is used for the animation itself, while others are used
to create content for the animation.
Create
Animations
A good program for creating animation with
is Daz Studio, offered by Daz3D. It comes in a full version you can purchase or
a slightly less functional freeware version. Daz Studio can be used to create
truly professional computer animation. You can purchase, download for free or
make your 3D figures.
To use the program, you only have to start
it and browse through the folders on the left to load the figures and other
content you want in the scene. Click the "Pose" tab. Use the pose
tools to pose the figures like you want them in the timeline. Finally, render
out the animation, saving it in the size and format you want.
Create
Models
To go beyond the models that others have
made for use in programs like Daz Studio, you will need a modeling program to
create your own. Google SketchUp is a good program to use for creating this
kind of content is. A freeware version is available. SketchUp has intuitive,
easy-to-use tools that allow you to build almost any non-organic shape. You can
then use the "Paint Bucket" tool to add any texture or color you want
from the categories offered. You can also load textures you have created in
another program.
Create
Textures
If you would like to create texture for the
models you created in SketchUp, you can use Gimp, a freeware program. The
textures applied to models in SketchUp are parametric. The textures you create
for it need to be tileable, meaning that when they are placed side by side in
any direction they show no seam. To do this in Gimp, you would use the paint
tools to create your initial texture. You would then double the size of the
canvas; copy and paste the layer until you have four copies. It is then just a
matter of moving, turning and flipping the images so the right and left sides
are mirrors of each other. The top and bottom are also mirrors of each other.
Save your texture as a JPEG.
With the rise of digital art applications,
studio artists are no longer limited to traditional drawing, painting and
animation tools. There are many software applications available that allow artists
to create original pieces that can bear a striking resemblance to works created
with oil, chalk, watercolor, acrylics, pastels, pencils and more.
Adobe
Illustrator
Adobe Illustrator is the industry leader in
illustration software. Users create vector-based artwork using an extensive set
of drawing and effects tools. Illustrator is used by print, web, animation and
video artists because the graphics created in the software can be exported and
optimized in many different media formats. Illustrator can be purchased as a
standalone product or bundled with other Adobe design products.
Canvas
ACD Systems' Canvas software is a
competitor to Illustrator and a powerful application for drawing and editing
vector and raster graphics. Many artists use Canvas because of its extensive
paintbrush tools and its ability to import more than 100 types of file formats.
Canvas is popular among technical artists because of its ability to import
files and data used in the transportation, aviation and geological research.
Canvas tools comply with Aviation Transportation Authority (ATA) and Petroleum
Industry Protocol (PIP) standards.
Adobe
Photoshop
Adobe Photoshop is primarily a tool for
processing, editing, optimizing and managing digital images. Native Illustrator
files can be seamlessly imported into Photoshop as well as many other file
formats. Users can also draw raster graphics in Photoshop. Many designers use
Photoshop to create low-bandwidth GIF animation to display on websites.
Photoshop comes in several versions tailored to specific audiences and skill
sets. In addition to the full version, the lightweight Photoshop Elements
targets consumers with limited design knowledge while Photoshop Lightroom is
tailored for serious photographers.
Adobe
Flash
Adobe Flash is software used to create
interactive and animated content for the web, mobile phones, kiosks and other
devices. It is the leading tool for creating web animation. Flash has a limited
set of tools for creating original graphics but it imports all types of media
file formats. Interactivity can be enhanced using Flash's native programming
language called ActionScript and with PHP and JavaScript.
CorelDRAW
Graphics Suite
Corel's CorelDRAW Graphics Suite is an
all-in-one application for vector-based illustration, digital painting, image
editing, animation creation and page layout. It is a cheaper alternative to
standalone or bundled Adobe products. A special feature of CorelDRAW Graphics
Suite is its inclusion of more than 1,000 professional fonts and a library of
clip art and royalty free photos. Illustrations and animation created in the
application can be exported in a wide range of file formats for different
media, including web and print.
3-D animation---also known as Computer
Generated Imagery, or CGI---is all the rage now in
High-End
Among the big names in this category are
Maya, Cinema 4D and 3DMax. All of these packages frequently are used as the
primary CGI software for major motion pictures. Even many live-action movies
often require these 3-D tools to create special effects or scenes that
otherwise would be too expensive or impossible to produce. Each of these
programs is more than just an animator. They also can do 3-D modeling, UV
mapping and texturing (UV mapping and texturing being the process by which 3D
models have colors applied to them). They also have internal render engines
(rendering is the process in which the software calculates how the objects in
the scene would look under the conditions you have set up, and produces an
image or series of images. This means that you can render the animation
directly in the program without resorting to an external renderer, such as
POV-Ray. This greatly improves the work flow. Of the three major animation
programs, the most widely used is Maya.
Midrange
The mid-range level of programs tends to be
specifically designed as animation renderers. These programs tend not to have
modeling or texturing abilities (although you usually can replace one texture
with another). An example would be Poser, which through its various
incarnations and ownership changes has stuck steadfastly to its core ideas of
posing, scene setup and rendering, using the provided or user-added content found
in its libraries.
Free
Surprisingly, there are a number of solid
animation programs available to the public that are free. These include
Blender, Daz Studio and Truespace. Blender is a full-fledged CGI package that
has modeling, rigging (the process by which models are given bendable joints),
texturing and even particle effects. It can be used to create animations that
rival those made in Maya.
Truespace also has many of the features of
the commercial products and until recently still was sold commercially. It is
perhaps somewhat less sophisticated than Blender, to the extent that its
interface is less well-designed and efficient.
Daz Studio essentially is a free equivalent
to Poser, accepting many of the same models and props. Some users even prefer
the Daz Studio interface to that of Poser, which evolved over the years into a
bit of a mess. Poser's deficiencies are apparent in the rather haphazard way
the libraries are laid out, which makes the process of assembling a scene a
major chore.
Spanning from the specifically tailored to
the general purpose, and from the professional grade to simple free programs,
many software options will allow you to create your own anime-style cartoons
for sharing online or showcasing on DVD.
Anime
Studio
Specifically created with anime creation in
mind, Anime Studio comes packed with pre-drawn characters and effects to place
in your video. Specific features include bone-rigging and lip syncing, allowing
you to animate your anime without fully detailing every frame. Anime Studio
comes in two versions, the more expensive Anime Studio Pro and the cheaper
Anime Studio Debut, which has fewer features.
Flash
Long the standard in web-based video and
interactive content, Flash goes beyond simple animation capabilities. Flash
allows you to draw and create anime videos directly within the program, or tie
together elements from other Adobe software such as Photoshop, Illustrator,
InDesign, Premiere or Aftereffects. You can buy Flash separately, or as part of
an Adobe Creative Suite bundle.
Maya
Use Maya if you want to create anime in 3D.
Featuring tools for every step of the animation process, Maya lets you create,
skin, animate and render your digital videos. As a professional level creative
program, Maya has a steep learning curve, but gives you control over every
element of your projects.
ToonBoom
Studios
Advertised as an easy-to-use program for
casual creators and students, ToonBoom Studio offers several tools to aid your
anime-creating education. The multi-technique software allows for stop-motion
animation, digital animation, cutout animation, "rotoscoping," and
even a facsimile of paper animation.
CreaToon
In contrast to the many expensive animation
software options, CreaToon lets you create anime for free. CreaToon uses the
cutout style of animation to create two-dimensional cartoons. CreaToon does not
require powerful hardware to run properly, and features a full suite of 2D
animating tools.
Animation in film used to involve a
laborious process of creating a large number of hand drawn "cels," or
drawings, to portray each movement of a character. When the cels were viewed in
sequence and in rapid motion, the characters appeared to be moving. Today, the
laborious process is now performed with computers with specific types of
software. Now, animation is more realistic in its rendering and is used in many
genres of story telling.
What
Can Animation Software Do?
Animation software allows us to give
objects motion through digital means. Not only is animation software used to
create whole movies, it is also used to enhance digital film making for special
effects and corrections. Computer-generated images can create crowd scenes,
armies of soldiers and the flying animals sent to attack the damsel in
distress. Computer animation unites programmed movement with flat or modeled
objects.
Types
Of Animation
There are several types of computer
animation being created. Both 2D and 3D animation are popular but are used for
different reasons. 2D is used in Flash animation and Powerpoint animation and
focuses on manipulating a two-dimensional image. 3D is used for building
virtual-based characters and objects within a virtual world. 3D animation
software can create a movie that seems very real to the viewer whereas 2D
animation appears flat and like a cartoon and is not usually integrated into a
non-animated film.
2D
Animation Software
2D animation software is typically created
with Flash software. The scene is drawn as if the artist were drawing on paper.
The images are drawn by hand and scanned into the computer or the images are
drawn in the computer with an illustration program and then manipulated in the
Flash software. Brushes and pencils can be replaced by a graphics tablet or a
mouse. Flash animation is popular on the web as a means to demonstrate simple
processes to the viewer.
3D
Animation Software
3D animation software requires every object
to be created on a wire frame model that contours to the shape drawn. The wire
frame model is a 3D grid that allows the software to map the shape and subsequent
movements of the objects. The artist assigns colors and textures to the shape,
which allows the software to then create the character. The artist working in
3D animation software needs to be a good sculptor. 3D animation software is
used for film making.
Maya
Animation Software
The most popular 3D animation software, and
by far the most powerful available, is Maya. Used for special effects as well
as animation, Maya is the software most in demand in
-Inferno
-Adobe After Effects
-Combustion
Professional looking animations are much easier
to create than you think. There are dozens of computer programs available for
animators of every skill level, and most of these programs are so simple to use
that children are able to create animated cartoons with minimal instruction.
When deciding between software, consider your level of technical aptitude and
the type of animation that you would like to create.
Flip
Boom Classic
Flip Boom Classic is an easy-to-use
animation program. It allows the user to draw and color characters, animate
them and record a voice for dialogue. Finished animations can be uploaded to
YouTube, Facebook or an iPod. Flip Boom has won a number of awards, including
the 2009 Editor's Choice Award by the Children's Technology Review for its
Excellence in Design. As of 2010, the average price for Flip Boom is less than
$50. It is available for Windows and Mac OSX.
Anime
Studio Debut
Anime Studio Debut is more feature-rich
than Flip Boom Classic, which means that it will probably take the user longer
to become comfortable with. Anime Studio Debut offers pre-made cartoon
characters, video, props, and sounds. The user can also insert original
drawings and other media. If you would like to try out the software before you
buy, Anime Studio offers a free 30-day trial. As of 2010, the average price for
Anime Studio Debut is under $50. It is available for Windows and Mac OSX.
Pencil
Pencil is a simple-to-use drawing and
animation program. It is free and works on Linux, Mac OSX and Windows. The user
is able to draw characters, color and animate them and add sounds. Pencil
breaks down animation to the most basic level with no added features or media.
It is a program that assists the artist instead of doing the work for them.
Plastic
Animation Paper
Plastic Animation Paper is a free program
for beginner to professional animators. It was originally developed as in-house
software for an animation studio, and later offered for free to the general
public. Plastic Animation Paper is a tool for animation only, and does not
include options for coloring or compositing. Characters are drawn directly to
the screen, and displayed as if they were on a light table. The artist is able
to flip back and forth between drawings and simulate the experience of working
with a stack of actual animation cells. The software is free to download, but
requires a digital drawing tablet.
3D animation software is the program or
suite of applications used by animators to create three dimensional images,
movies or cartoons. The software may vary in specific features or platform, but
most animation software contains the same basic applications and methods.
Uses
3D animation has applications in an
increasing variety of media. Live action films use special effects animated
with 3D software. The action in computer animated films such as "Toy
Story" and "Shrek' is created entirely with animation software. 3D
video games also rely on these programs to animate the characters, items and
backgrounds within the gamespace.
Features
3D animation software needs to take a
project from the conceptual stages to the final product. To accomplish the
myriad of steps comprising an animation project, the software may include
sketching, modeling, motion capture, rendering and exporting features, allowing
artists and animators to have complete access to each element of production at
each stage.
Examples
Autodesk Maya is a fully featured,
professional grade animation program, boasting several feature films produced
using the software. Houdini, 3DS Max and Softimage XSI are also commonly used
professionally in the animation industry. While these programs are expensive
and have a steep learning curve, less fully featured programs such as Amorphium
and Xara 3D offer more user-friendly options.
Training
Due to the highly technical nature of many
3D animation programs, entire educational curriculums have emerged for learning
their use. Two- or four-year degrees in animation, computer animation or design
usually include classwork centered on animation software.
Cost
Hobbyists and amateurs looking for
animation software can purchase a basic application for less than $100.
Professional grade software can cost up to several thousand dollars, and the
computer systems required to run them add considerably to that cost.
Film and video editing has unarguably
entered the digital age, with many special effects created almost entirely
within a computer. Three-dimensional animation software allows users to create
these effects, which can include anything from lens flares to digital creatures
to fully 3D-animated movies. There are numerous commercial animation and
special effects software programs available, each with advantages and
disadvantages.
DAZ
Studio
DAZ Studio is a free program aimed
primarily at beginners. It is used for 3D animation and rendering and allows
users to import 3D models (which can be purchased from DAZ's website or created
in a separate modeling program). Using this software, you can create 3D scenes
with lighting, backdrops and props and animate your characters. You can then
render the scene as a single image or as an animated clip. DAZ Studio is best
suited for creating fully animated movies, but it can be used to create
animation to import into video clips using separate video editing programs.
Maya
Autodesk Maya is a high-end program that
can be used for modeling, animation, visual effects and rendering. Maya is a
relatively expensive program with a steep learning curve that is tuned more
toward the professional market. It allows for seamless integration into film and
video. The program includes accurate camera tracking, in-depth modeling,
photo-realistic hair and textures, and thousands of other professional
features. In fact, Maya's suite of tools is so high-tech that it has been used
on films such as "Avatar," "Ice Age," "G.I. Joe: Rise
of the Cobra," "Kung Fu Panda," the animated show "
FXHome
FXHome is a video editing program that
allows users to incorporate special effects such as particle effects (like
shooting stars, rain or explosions) and muzzle flashes for guns; filters that
allow you to change the look and feel of a scene (night filters or fog); and
lens flares that are a common sight in sci-fi films. The program works like
standard video-editing software, though it is packed with features and also
allows for the use of compositing: layering images on top of one another to
create a single image. This technique is used to apply green- or blue-screen
effects, which can be seen in almost every feature film. The software is
available in different bundles from FXHome's website, priced relatively
inexpensively at around $150.
Software for editing and creating
animations come in many forms, from basic and freely downloadable applications
to fully featured professional grade production suites. Deciding which program
is right for a project depends on a combination of resources and scope, since
animation editing software encompasses a wide range of feature sets and
abilities.
Features
The basic functionality of animation
editing programs allow the software to customize animated video and export it
as video files or project files for importing into other software. Animation
editing programs often require large amounts of video memory to run smoothly,
and may need third-party plug-ins for compatibility with specific technologies.
Varieties
Most animation software is specialized for
editing specific varieties of animation. Common focuses include 2D cartoon
animation, interactive animation and 3D animation.
Options
Several animation editing programs are
available for free online, including Anim8or, Pencil and CreaToon. Professional
software includes the web development Flash platform and the 3D rendering
program Maya.
Picture-based animations have been created
for decades. From picture capturing hand-drawn cartoons to motion capturing
through stop-motion animation, the conversion process has been transformed into
a simple computer process that can be done with a variety of applications.
Types
Basic programs include GIF Construction
Set, Stop Motion Pro and Morpheous Photo Morpher. More advanced animation
programs include Adobe Photoshop, After Effects and Swish Max.
Function
Using a picture as a single frame, a group
of pictures will form together to create various animations. Pictures can also
be manipulated so that only certain sections are animated. For example, a bird
can be taken out of a sky picture and animated to fly.
Features
Stop-motion animation requires thousands of
pictures. A typical second of a movie has 27 to 30 frames and a picture is
required for each frame. Traditional hand-drawn animation can use a mix of
digital effects and pre-made backgrounds to minimize the amount of drawings.
Benefits
Using digital programs help save hours of
splicing together traditional animation. You can also adjust pictures to fix
mistakes like red eye, brightness, contrast and mispositioned frames.
Considerations
You can use copyright-free photos from
websites like
The GNU Image Manipulation Program, or
GIMP, separates its display information into four channels. The red, blue and
green channels describe how much of these colors each pixel displays. The
fourth channel, the alpha channel, describes how opaque or transparent each
pixel is. When the "Lock Alpha Channel" check box is selected in
GIMP, it prevents the user from making any changes to the transparent portions
of the image.
Alpha
Channels
A pixel's alpha channel controls the
opacity of all the color channels on that pixel. For instance, if the alpha
channel is set to 50 percent opacity, the red, green and blue channels will all
become half transparent. Most file formats that support alpha information have
256 discrete levels of opacity, with zero being completely transparent and 255
being completely opaque. However, GIF files only support completely transparent
or completely opaque pixels.
Unlocked
Alpha Channel
When GIMP's alpha channel is unlocked, the
user can manipulate it in any way he desires. Transparent portions of the image
can be filled with color or drawn or painted upon. Gradients can be added,
images can be cloned into empty spaces, etc. All of these actions convert
transparent pixels into opaque or translucent ones. This is the default setting
for all GIMP projects.
Locked
Alpha Channel
If the user wishes to protect the
transparent pixels so that no changes can be made, he may lock the alpha
channel by checking the "Lock Alpha Channel" check box in the "Layers"
dialog box. This check box only applies to the active layer. If he wishes to
affect all the layers, he must select each one and lock its alpha channel
individually. Once the alpha channel is locked, he can affect only opaque or
translucent areas of the image.
Applications
Locking the alpha channel is GIMP's way of helping you not "color outside the lines." It is a convenient feature when working close to the boundary of an opaque object. For instance, if you wish to use the Smudge Tool to smear two colors together, but you don't want to smear them off the object, which is surrounded by transparent pixels, lock the alpha channel to limit the effect to the object's surface. Note that alpha channels are supported only by TIFF, TGA, PNG, PSD and GIF files or by GIMP's XCF project file. Therefore, if you lock the alpha channel but try to save your image as a different file format, the transparent areas will be exported white.
Go to Highend3d and download the Non Photo Realistic Shading Maya 0.7.0 Script. Place a copy of the downloaded file in the Maya scripts folder (C:\Documents and Settings\...Maya\4.0\scripts).
Open Maya. Then open a scene you want to apply the shading style to. Now add or remove lights, adjusting them so that the lighting is uniform (the total value of the lights should add up to 1.0).
Type "nprs" in the Maya "Command Line." This will activate the script, bringing up a dialog box. The sliders let you control things like the brightest color in the scene, the darkest, and the number of colors between these two colors. Go with the settings you select or with the defaults by clicking on "Create Non Photo Realistic Shading."
Apply the shader to an object in the scene. Go to the "Hypershade" view. Double-click the "color steps ramp." Change the "Interpolation" to "None." This will make the color gradient less smooth, which is what you want here. Change the colors to what you want. You can remove some if you want fewer steps.
Click on the Maya shortcut on your desktop to start the application.
Go to the menu and choose "Create." From the options, choose the "Curve" tool.
Go to the "Front" view of the scene and draw an outline of the shape of the car as it would appear near the middle. Use the other views as references as you work.
Create multiple profiles of the car in this way, with each representing the shape of the car at a particular point along its length. Use the same number of points in each profile. Use the "Move" tool to place the profile curves where they should be along the length of the car.
Hold down the "CTRL" key and click on the profile curve at one end of the line. Then select all of the profile curves one by one from that point.
Go to the menu and choose "Surfaces." Select "Loft" and choose "Polygon." Your model shape will now be created. Save your work.