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How can I determine what assembly level shader code is generated from HLSL shader code in my effect file?

09/05/2011 02:44 by SaideeDay

First answer posted by JonLuu at 09/05/2011 02:44
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  • JonLuu
  • You can make use of the command line effect compiler, fxc.exe, provided in the \bin\dxutils subdirectory of the SDK installation. Using the /Fc switch will cause a source code listing to be generated. For example, the command
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