Make sure you have the Involute Gear plugin. It can be found here. Download it and save it to your SketchUp plugins folder.
If SketchUp is running, close it and start it back up, so that it will 'see' the new plugin. Click on Draw >> Involute Gear.
Leave it at the default to start with. Until you know what does what, leave the settings at default.
Double click on it. When it is created, it is created as a group. To edit it, as in using the Push/pull, you need to double click on it to edit it.
Know what your ratio will be. Your small gear (the pinion gear) relative to the large gear, (the gear wheel). If your ration is 2:1, then the gear wheel will have two times the gears than the pinion gear. It will also need to be twice as large.
Create another rectangle on one of the faces of the shape. Use the Push/Pull tool to push in the door a little. Erase the bottom line of the rectangle.
Use the circle tool to create windows on the side of the shape. Use the select tool to click on the circles. Click delete on your computer keyboard.
Expand the height of the building with the Push/Pull tool. Use the line tool to click on a place on the lines of the building. Drag the line to the midpoint of the top of the building. Click on the same spot again and then drag the line downward until you see a line that crosses the first dot to the dot that you're dragging down.
Use the Push/Pull tool to push back the lines until you see the word offset.
Click on Windows and then Materials. Use Brick and Cladding and then Roofing to finish the building.
Create the floor. To do any SketchyPhysics project, you need to have the floor.
If you'd like, measure the floor. The floor that you are 'issued' is 83'4" X 83'4".
Figure out the difference between what you want and what you have. If you have a 100 X 100, the difference is 16'8"
Double click on the floor.
Click on the Push/pull tool and start pulling it out. Type in the following and then hit enter.16'8"
Do this for two sides. This will make it 100 feet square.
Alternatively, split the difference. If you want it to remain square with the axis indicators, you need to pull out each side by 8'4". This will keep it centered on the axis on your screen.
Click on the rectangle tool. Draw a rectangle and then type the measurements that you want the area of the rectangle to be. This will not include the height:
This rectangle is 6', 4'
Then press Enter.
Click on the Push/pull tool. Then start to pull the rectangle up. Type in 3' or 36". If your default measurement is in inches, then you only need to type in 36:
3' or 36" and then press Enter.
This creates a rectangle with the dimensions of 6 X 4 X 3.
Click on the Circle tool. You will be setting the radius of the circle. This circle's radius will be 6' (6 feet). It will also be 6" deep using the Push/pull tool:
' and then Enter
6" and then Enter.
Select the Polygon tool. Start to draw a polygon and then type in the number of sides that you wish it to have. To do that, once you start drawing the polygon, type in the number you want and 's': 8s and then Enter.
Click on the line tool and draw a line. While the line is still being drawn or still selected, type in the length that you want. 24' would bring about a line that was 24 feet long. When creating a shape by attaching lines, be very careful that they are all on the same plane. When you close a surface and it doesn't automatically fill, that means that your surface is on multiple planes.
To create a six sided polygon, click on Draw >> Polygon and then put in the number 6.
Be sure the ability to put in the number 6 is showing. If not, click on View >> Toolbars >> Measurements. Look to the lower left of your screen and change the number.
Draw the polygon on the green part of your screen.
Click on the Push/Pull icon. After you have created the initial shapes, use the Paint Toolbox to paint your creation. Make sure that the roof is a different color.
Click on the roof and hold down CTRL/Option. Select the Push/Pull icon and raise the building again. Notice that the sides are not extending, but the new part is the texture of the roof. This is due to holding down the CTRL/Option.
Scale the roof. You want the roof to look like a roof, so after you have pulled it into place, press 'S' on your keyboard. This brings a yellow square around the top of the building.
Hold down CTRL/Option and push in. You're wanting to make a dome shaped building. The reason you need to hold down the CTRL/Option is so that it retains the shape of the building, equally.
Create windows for the top of the building. You'll want to make sure that the inhabitant of this building can see the sky! Click on the Offset icon. Go to one of the angled parts of the roof and make an appropriately shaped window.
Repeat this all the way around. You can also copy and paste all the windows and place in each plane. Using the Offset again, create windows in every other wall, or wherever you want them.
Click on the Rectangle icon. Create a door in at least one side of the building.
Select the door with the selection tool and hit 'Delete' on your keyboard. This will remove the door. Notice how you can see through various windows and see inside the building.
Open SketchUp. It is the most commonly used tool for Google Earth Modeling.
Go to "File", then click "Geo-location". A window will appear with satellite imagery.
Enter a location. Then adjust your view until you get a full view of the building you want to model.
Click "Select Region", resize the box that appears to fit around your building, then click, "Grab". This will take a "screenshot" of the imagery.
The imagery should appear in your model. To make it easier to model, outline your building with the "Line" tool. If any, move the preloaded person out of your way.
Create the shell of your model. Google Earth does not view the inside of buildings, making it easier on your part. You won't be adding textures yet.
Add the roof image. Click on the "Materials" tool (signified by a paint bucket), then click on the "Dropper" tool on the right of the new window that appeared. With that tool selected, click on the satellite imagery. Finally, click on the roof of your model. The roof will look like the top of the real building.
Add "Photo Textures". Go to "Window", then select Photo Textures. Click a face on your building, then click, "Select Region". When you match the photo with the face, click "Grab"; that side will be photo textured. Do the same to the rest of your model.
Your building should look like the photo on the right. Make sure it is accurately and entirely photo textured.
Upload to the 3D Warehouse. While entering in your model information, make sure "Google Earth Ready" is checked.
Wait. Reviewers will look at your model and see if it meets the criteria for entering the Google Earth 3D Buildings layer.
Check your model status after a while. If it was accepted, you should see a ribbon next to its name, signifying it was added. If not, you should see a ribbon with a red symbol across it.
You may also view it in Google Earth to make sure it was accepted.
Decide upon the curved surface that you want to use. The image here shows a curved design that this article will be using by way of an example.
Create a rectangle directly in front of the curved edge. This is achieved by doing the following:
Use the pencil tool to draw out from the bottom left edge of the original shape.
Using inference, draw the curved edge to exactly match the base rectangle shape that you'll be mapping.
Select the face of the shape you just created and go to File >> Import. Find the logo that you want to paste and import it. Be sure to import it as a texture - the texture will be at the tip of your mouse.
Map the two leftmost points of the logo to the rectangle that you created before. Then it will 'fasten' itself to it.
With the logo still selected, right click and select Texture >> Position.
Take a look at the result and see where you want it to be and if you can position it correctly. You might be happy with the two logos as shown here or may need to do what you can to change it to what you'd prefer.
Start moving the image around to see if you can get it to look correct. Obviously, in this case, the logo is too small and will tile no matter what you do.
Using the four 'pins' that you see, match them to the four corners of the rectangle. When done, right click and select 'Done'.
Look at your image and see how it measures up at this point.
Click on the logo, right click, go to Texture >> Projected.
Click on the Paint Bucket tool.
Click on the eyedropper icon in the tool and then use it to sample your logo. This will make that your active texture.
Using the paint bucket tool, paint the texture onto the curved surface.
Open up the project in SketchUp that you want to project the texture on. The image here is a lathe design created in SketchUp and it's what will be used to demonstrate the solution.
Create a rectangle next to your project. Make sure that it is in the position that a projector (it there was one there) could project through it.
Paint the rectangle the color/type of wood that you want your project to be in.
Right click on the rectangle. Go to Texture >> Edit Texture Image.
Move the rectangle around. Note the four pins. They will help you match it more closely to the rectangle so that it has the correct angle, perspective and appearance that you're seeking.
Right click again on the texture. Select Texture >> Projected.
Select the entire project that you want it to be projected on.
Click on the eyedropper in the Materials dialog box. Click on the texture that you will be using.
Go to your project and paint/project the texture. Note the difference between the first step and the final result.
Begin by downloading a free copy of the software. It is available from brothersoft. Once it has been downloaded, open the .EXE file.
Follow the instructions. Depending on your computer type, these instructions for installation may vary so read closely.
Open the program. You'll see that there is a set of three axes provided immediately, so that you get the 3D feel at the outset. Have a look at the tools available. There is a Line tool, a Circle tool and a Polygon tool. Each of these presents you with a variety of possible options to create your desired shapes.
Get to know a few basics to help you navigate around the program:
The first thing you have to know about Google SketchUp is that it has 10 simple tools that are all useful for making a model. The first group of tools are the orbit, pan, and zoom tools. These are used for you to move around and get different views of your subject and are briefly explained in this overview article.
To move the whole viewing screen, push the centre mouse button and hold down the Shift key on your keyboard.
To delete, click the arrow button on the toolbar; when something is selected to delete it will turn blue. Hit the delete key on your keyboard.
To save something, click on "file" (in the upper left corner) then click on "Save As". Choose where to save the file. Type the name of your file and click on Save. The file will be saved as a .SKP file
Draw some lines. The line tool is selected by default when you first open SketchUp. Obviously, this is for drawing lines. Give it a try to see what you can create and just to get a feel for the lines but be aware they're one dimensional so you won't be able to snap to axes, etc.
Draw some shapes. Beyond lines, you can draw two dimensional shapes using the tools for shapes. Draw some rectangles, circles and polygons just to try them out. All you need to do is to click on the corresponding tool. Given that you're working with a 3D program, you'll find that the 2D figure is horizontal. And if there is an underlying surface, the 2D shape will be snapped to it.
Move to creating three dimensional objects. The way that you do this is by "pushing" or "pulling" a 2D shape into a 3D shape. Use the Push/Pull tool over the 2D shapes you've created and start seeing what happens.
Select the Push/Pull tool:
Press the mouse button on the shape you want to push or pull into three dimensional form.
Hold the mouse down and push or pull the shape as desired.
Enlarge the object as much as wanted. Add more structure.
Play around with adding holes, windows or other elements by cutting out shapes within the 3D shape.
Learn to use panning and orbiting. The need to see the created objects from different perspectives is an important part of any 3D program and SketchUp allows for this. The pan tool lets you move the drawing left or right and up or down. It also allows you to do a combination of these actions. The orbit tool allows you to orbit around the object you've created. This changing perspective can let you see the entire object from any angle.
Use the centre scroll button on your mouse to orbit around your image. You can also orbit by clicking the 'Orbit' button on the top toolbar (it has two red arrows on it).
Move and rotate objects. This is self evident but is clearly useful as it lets you change the position of any objects you've created. Have a try using the Move and Rotate tools to see if you can move the objects around to a different position.
To add colour, click on the paint bucket. Choose one of the categories such as Ground Cover or Named-Colours. Select a colour/texture and then click the area of the shape that you would like to shade in.
To make windows, go to Translucent.
Use the eraser to take away any unwanted edges.
Colour or paint the object. When a shape has been completed it will turn a different colour, usually a grey-blue. Shapes must be completed in order to colour them in. Using the Paint tool, the objects can be painted in solid colours or in textures. With the textures, SketchUp will align the textures to the surfaces for you, making it a fun and useful experience.
Learn the zooming ability. This tool lets you zoom in and out on the shapes you're creating. Use the Zoom tool to show more detail. If you have a mouse wheel, you'll discover that scrolling one way will zoom in and scrolling the other will zoom out.
Check out the prebuilt models in SketchUp. There are dozens of these available to you and if there is one to suit your needs, it'll stop you from having to reinvent it. The 3D warehouse offers objects in the areas of architecture, landscape, construction, people, a playground and transportation. It's a good idea to look through the component library to see if it has objects you'd like to play around with.
Learn to use construction guides. SketchUp enables you to position construction guides anywhere within a drawing. Once there, they can be used to align the object. These are the dotted lines and they make it easier to line up objects.
Learn about the more advanced tools on SketchUp once you're comfortable with the standard tools outlined above. The more advanced tools in Google SketchUp are the resizing tool, the uniform tool, the curve tool, the follow me tool, the text tool, the angle tool, and the measuring tape tool.
The resizing tool: This is used by selecting an object, and dragging the little boxes on the corners and faces to make it any size you want, including wide, tall, short or squat.
The follow-me tool: This allows you to move an object along a specified path, thereby creating a new object. To learn more, see the articles in the Follow-Me tool category.
The uniform tool: If clicked on a face, this will make another face just like the one you click. You can make the face smaller or bigger, depending on how far you drag the cursor.
The curve tool: This is used just like the line tool except if you create a line and drag it to the side, it will create a curved line.
The text tool: This will allow you to add text to your model by putting it on a face. The angle tool will allow you to rotate an object by clicking on a face and pivoting your cursor.
The measuring tape tool: This can be used to measure an object, and also create even sections by typing it in the measurement box on the bottom right side of your screen.
Click on the Paint Bucket icon to bring up the Materials dialog.
Click on the Create Materials icon in the dialog box.
Click on Browse and browse to where the texture is on your hard drive.
Once you have added it, name it.
Check that the size is appropriate, if you know the size of it. Here, SketchUp added the size itself.
Click OK. It will be added to the In Model collection of textures.
Permanent
Do the above process to add it to SketchUp.
Right click on the new texture and select Save As.
Navigate to where you want it. This is a wood texture, so it will be put under wood. Be sure that it has a name other than Material X (whatever that number is). It will be added to the Wood textures.
Find them on the Internet. Select the one that you want and right click and download it.
Go to the download folder and double click on it to extract it. If it is a zipped file, you will need an unzip program. If it's an EXE or MSI, you will just need to double click it.
Choose where you want to extract it to. In this screenshot, it is going to the SketchUp plugin folder.
Check the instructions, if any. From the website or the file itself. You may need to activate it in the program.