everything you learn is never "completing". learning is lifetime thing. learn 3ds max, love it, and practice it. repeats what you're good at to make excellence. there is always a job for elite. But it's a long way to go there.
About 3ds max job:
http://www.itjobswatch.co.uk/jobs/uk/3ds%20max.do
proportional modelling is that you make a 3d model that related to the real objects, they have the same or a constant ratio.
Proportional modeling is sometimes known as "magnet" or "soft selection".
In a 3ds modeling tool, when the Proportional modeling is on, all of model you created are affected by the ratio.
3ds max is a comprehensive 3d tool for developing player roles in game, visual effects in movies and design architectural graphic and so on.
Learn the basic knowledge about 3ds max, and then make some models as you like. then find a coach to guide you build 3ds max skill in the filed you desired.
Autodesk 3ds Max Services & Support is the basic
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837309&linkID=9241175
There are many 3ds max tutorials sites:
3ds Max 9 Essential Training, from the basic concept to professional one:
http://www.lynda.com/3ds-Max-9-tutorials/essential-training/287-2.html
3D Buzz, a professional 3d skill tutorial site:
http://www.3dbuzz.com/vbforum/sv_home.php
Digitaltutor is good site:
http://www.digitaltutors.com/training/3ds_max-tutorials
Also, a 3ds max community should be consider: the area, autodesk's official site
http://www.the-area.com/
Good luck!
Open the model you want to convert in Sketchup. Open the "File" menu, then to "Export" and then "3D Model". In the new window choose "Google Earth 4" in the "Export type" field. Name your model and click the "Export" button.
Rename the file you just created from name-of-your-model.kmz to name-of-your-model.zip. Extract the zip file to your desktop.
Download the FBX Converter for your operating system from Autodesk.com. Click on the link in the Resources section and scroll to the middle of the page. Install the software on your computer and run it.
Click on the "Convert to FBX" tab and click on "Add." Browse to the name-of-your-model.dae in the "Models" directory in the directory created extracting the zip file and click "Open." Click on the "Convert" button.
Click on the "Convert from FBX" tab, when the conversion is complete. Click "Add" and find the name-of-your-model.FBX file in the same folder as in the previous step. Click "Open." In the "Destination file format" select "3DS." Click "Convert" to have a 3DS Max file.
Buy the full professional version of Google's SketchUp software. Compared to other programs, even this version is inexpensive. As of January 2010, the cost was $95. For serious creative artists who plan to convert SketchUp files into 3D Studio Max, this upgrade is essential. The Pro version opens a wide range of advanced features, including the ability to export files directly in the 3D Studio Max format.
Confirm that all the front faces on your SketchUp models are white. The program differentiates between front and back sides by the colors white and purple. Only front faces transfer to 3D Studio Max, so save time by preparing the model first, if necessary.
Export the SketchUp model in a .3ds format from the SketchUp menu. There are two key options in this export dialog. One technique is to export the model "By material" which separates the model into its different material layers. In 3D Studio Max, this will import as multiple integrated objects. This option gives the user more control after the conversion, but may hog computer resources and slow down the 3D Studio Max program. The other option is to export with "Single object". This is the quickest method for conversion, but limits the creative options after the file leaves SketchUp.
Import the .3ds from SketchUp directly into 3D Studio Max via its "File | Import" menu. Usually the object is added to an existing project, so the "merge" option will be selected during this process. Other preferences may be set as well, including an options to convert units, as well as control over animation length. These will vary depending on the nature of the project and the user's work flow.
Manipulate the object in 3D Studio Max as you would any other 3D model, and enjoy the range of features the program adds to your SketchUp creation.
Obtain a new materials library either by purchasing it on a CD or by downloading it from the Internet.Place the CD containing the library into your CD-Drive or download the library to an easily opened hard-drive location such as your my Documents folder.
Move the material library file to the 3D Studio Max library location located in your MAX's installed path. (ie. D:\Program Files\Autodesk\3ds Max 2009\material libraries).
Start the 3D Studio Max application.
Open the Material Editor in 3D Studio Max. From the main menu access the Rendering menu and choose "Material Editor." Click the "Ger Material" button on the horizontal toolbox to access the Material/Map Browser.
Select the "Mtl Library" option in the section marked Browse From and click the "Open" button to access a file browser window. Navigate to the material library directory and then choose the library from which you wish to add a material. Material libraries all end with the .MAT extension. The chosen library then loads into the Material/Map Browser.
After adding new materials, you can select them for use like any of the default materials. Select a material to add to your 3D scene by browsing through the new materials available in the Material/Map Browser material. Highlight the material to select it for use.
It Worked for me i had the problem of bluprints being bitty sections missing done what you said and it worked well thanks its all smooth and lines are all there :)
matt-atkins.co.uk